# Courses

Logitica stimulates brainpower and can be termed, **"The Brain behind the brain."** The concepts taught in Logitica are designed to enhance an individual’s problem-solving skills by explaining the thought processes involved in solving unfamiliar types of problems.

Logitica offers a unique combination of logical, analytical and mathematical problems, and focuses on iterative learning of the fundamental concepts. This specialized area of learning is something parents should get their children involved in to help them develop their God-given cognitive abilities, which will prepare them for the challenges ahead. Educators should teach Logitica concepts in schools so students can develop their logical and analytical thinking. These skills cannot be learned through memorization, which is exactly how many subjects are currently being taught in school. Here are a few of the modules currently being offered through an assignment-based course.

### Numerical

This module contains problems requiring analysis on numbers and arithmetic operations like *Average Number Cell, Box Number, Number sequence, and Cross Numbers*, etc. This is a very interesting module, which encourages students to develop their out-of-the-box thinking skills.

### Analytical

This module contains analytical problems like *Number Pyramid, Lost Ant, Marbles in the Box, and Brick Wall*, etc. For students learning simple and quadratic equations, some of the problems can be modified to teach these subjects in a more interesting and engaging manner. The problems in this module focus on the analysis of each problem as the methods used in solving them are not deterministic.

### Logical

This module focuses on developing the ability to design a strategy for solving problems in a **worst-case scenario**. First we need to learn how to define the *worst-case scenario*. Once that’s accomplished, we need to devise a strategy for determining the *minimum number* of trials required to achieve the objective stated in the problem.

### Path and Routing

This module contains problems that focus on finding the route or path taken by a moving object. Analyzing and learning to solve problems like this can help in solving problems related to scheduling and the allocating of resources. This module also contains a special section based on the famous 18th Century problem, **Seven Bridges of Königsberg** that was solved by Euler, the brilliant mathematician, which laid the foundation of **Graph Theory and Topology**.